Mtg Discard Hand Draw 7 Cards
Abian, Luvion Usurper (7) As CARDNAME enters the battlefield, you become Abian. <i>(Your life total becomes equal to their loyalty. You can activate the loyalty abilities by spending or gaining life.)</i> +3: Discard your hand, then draw cards equal to the greatest power among creatures you control. +1: Create a 3/2 red and green Spirit creature token. −X: You deal X damage to any target. |
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Academic Dispute (1) Target creature blocks this turn if able. You may have it gain reach until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
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Ancient Excavation (4) Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) |
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Anje's Ravager (3) Anje's Ravager attacks each combat if able. Whenever Anje's Ravager attacks, discard your hand, then draw three cards. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Anvil of Bogardan (2) Players have no maximum hand size. At the beginning of each player's draw step, that player draws an additional card, then discards a card. |
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Arcane Subtraction (2) Target creature gets -4/-0 until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
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Asylum Visitor (2) At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Atemsis, All-Seeing (6) Flying , : Draw two cards, then discard a card. Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game. |
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Attunement (3) Return Attunement to its owner's hand: Draw three cards, then discard four cards. |
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Avaricious Dragon (4) Flying At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand. |
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Bag of Holding (1) Whenever you discard a card, exile that card from your graveyard. , : Draw a card, then discard a card. , , Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand. |
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Barbed Shocker (4) Trample, haste Whenever Barbed Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards. |
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Bedlam Reveler (8) This spell costs less to cast for each instant and sorcery card in your graveyard. Prowess When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards. |
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Book Devourer (6) Trample Whenever Book Devourer deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards. |
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Brain Pry (2) Choose a nonland card name. Target player reveals their hand. That player discards a card with that name. If they can't, you draw a card. |
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Brainbite (4) Target opponent reveals their hand. You choose a card from it. That player discards that card. Draw a card. |
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Breakthrough (1) Draw four cards, then choose X cards in your hand and discard the rest. |
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Chandra Ablaze (6) +1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to any target. −2: Each player discards their hand, then draws three cards. −7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs. |
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Chandra, Flamecaller (6) +1: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step. 0: Discard all the cards in your hand, then draw that many cards plus one. −X: Chandra, Flamecaller deals X damage to each creature. |
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Chandra, Flame's Catalyst (6) +1: Chandra, Flame's Catalyst deals 3 damage to each opponent. −2: You may cast target red instant or sorcery card from your graveyard. If that spell would be put into your graveyard this turn, exile it instead. −8: Discard your hand, then draw seven cards. Until end of turn, you may cast spells from your hand without paying their mana costs. |
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Chandra's Defeat (1) Chandra's Defeat deals 5 damage to target red creature or red planeswalker. If that permanent is a Chandra planeswalker, you may discard a card. If you do, draw a card. |
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Chandra's Regulator (2) Whenever you activate a loyalty ability of a Chandra planeswalker, you may pay . If you do, copy that ability. You may choose new targets for the copy. , , Discard a Mountain card or a red card: Draw a card. |
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Change of Fortune (4) Discard your hand, then draw a card for each card you've discarded this turn. |
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Collective Defiance (3) Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target player discards all the cards in their hand, then draws that many cards. • Collective Defiance deals 4 damage to target creature. • Collective Defiance deals 3 damage to target opponent or planeswalker. |
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Conqueror's Foothold (0) (Transforms from Conqueror's Galleon.) : Add . , : Draw a card, then discard a card. , : Draw a card. , : Return target card from your graveyard to your hand. |
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Contract from Below (1) Remove Contract from Below from your deck before playing if you're not playing for ante. Discard your hand, ante the top card of your library, then draw seven cards. |
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Coralhelm Chronicler (3) Whenever you cast a kicked spell, draw a card, then discard a card. When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Cram Session (2) You gain 4 life. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
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Curse of Obsession (5) Enchant player At the beginning of enchanted player's draw step, that player draws two additional cards. At the beginning of enchanted player's end step, that player discards their hand. |
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Dark Deal (3) Each player discards all the cards in their hand, then draws that many cards minus one. |
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Dark Intimations (5) Each opponent sacrifices a creature or planeswalker, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card. When you cast a Bolas planeswalker spell, exile Dark Intimations from your graveyard. That planeswalker enters the battlefield with an additional loyalty counter on it. |
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Day's Undoing (3) Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) |
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Disinformation Campaign (3) When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card. Whenever you surveil, return Disinformation Campaign to its owner's hand. |
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Divide by Zero (3) Return target spell or permanent with mana value 1 or greater to its owner's hand. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
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Dragon Mage (7) Flying Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards. |
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Drastic Revelation (5) Discard your hand. Draw seven cards, then discard three cards at random. |
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Dream Strix (3) Flying When Dream Strix becomes the target of a spell, sacrifice it. When Dream Strix dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
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Elspeth's Nightmare (3) (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target creature an opponent controls with power 2 or less. II — Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. III — Exile target opponent's graveyard. |
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Enthusiastic Study (3) Target creature gets +3/+1 and gains trample until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
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Eyetwitch (1) Flying When Eyetwitch dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
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Faithless Salvaging (2) Discard a card, then draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
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Fateful Showdown (4) Fateful Showdown deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards. |
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Field Trip (3) Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
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First Day of Class (2) Whenever a creature enters the battlefield under your control this turn, put a +1/+1 counter on it and it gains haste until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
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Floodwaters (6) Return up to two target creatures to their owners' hands. Cycling (, Discard this card: Draw a card.) |
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Force Away (2) Return target creature to its owner's hand. Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card. |
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Forgotten Creation (4) Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards. |
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Gate to the Afterlife (3) Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card. , , Sacrifice Gate to the Afterlife: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle. Activate only if there are six or more creature cards in your graveyard. |
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Ghostly Pilferer (2) Whenever Ghostly Pilferer becomes untapped, you may pay . If you do, draw a card. Whenever an opponent casts a spell from anywhere other than their hand, draw a card. Discard a card: Ghostly Pilferer can't be blocked this turn. |
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Gnarled Professor (4) Trample When Gnarled Professor enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
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Grafted Skullcap (4) At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand. |
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Guiding Voice (1) Put a +1/+1 counter on target creature. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
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Heartwarming Redemption (4) Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand. |
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Heightened Awareness (5) As Heightened Awareness enters the battlefield, discard your hand. At the beginning of your draw step, draw an additional card. |
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Hunt for Specimens (2) Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
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Igneous Inspiration (3) Igneous Inspiration deals 3 damage to any target. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
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Imposing Grandeur (5) Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone. |
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Incendiary Command (5) Choose two — • Incendiary Command deals 4 damage to target player or planeswalker. • Incendiary Command deals 2 damage to each creature. • Destroy target nonbasic land. • Each player discards all the cards in their hand, then draws that many cards. |
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Kamber, the Plunderer (4) Partner with Laurine, the Diversion (When this creature enters the battlefield, target player may put Laurine into their hand from their library, then shuffle.) Lifelink Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") |
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Khorvath's Fury (5) For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand. |
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Knollspine Dragon (7) Flying When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn. |
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Kozilek, the Great Distortion (10) When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace Discard a card with mana value X: Counter target spell with mana value X. |
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Laquatus's Creativity (5) Target player draws cards equal to the number of cards in their hand, then discards that many cards. |
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Magus of the Jar (5) , Sacrifice Magus of the Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way. |
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Memory Jar (5) , Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way. |
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Memory Leak (3) Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. Cycling (, Discard this card: Draw a card.) |
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Midnight Oil (4) Midnight Oil enters the battlefield with seven hour counters on it. At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil. Your maximum hand size is equal to the number of hour counters on Midnight Oil. Whenever you discard a card, you lose 1 life. |
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Moonveil Regent (4) Flying Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors. When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control. |
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Nahiri, the Harbinger (4) +2: You may discard a card. If you do, draw a card. −2: Exile target enchantment, tapped artifact, or tapped creature. −8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle. It gains haste. Return it to your hand at the beginning of the next end step. |
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Necropotence (3) Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. |
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Nezahal, Primal Tide (7) This spell can't be countered. You have no maximum hand size. Whenever an opponent casts a noncreature spell, draw a card. Discard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step. |
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Niambi, Esteemed Speaker (2) Flash When Niambi, Esteemed Speaker enters the battlefield, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's mana value. , , Discard a legendary card: Draw two cards. |
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Nightmare Void (4) Target player reveals their hand. You choose a card from it. That player discards that card. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.) |
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Nihilistic Glee (4) , Discard a card: Target opponent loses 1 life and you gain 1 life. Hellbent — , Pay 2 life: Draw a card. Activate only if you have no cards in hand. |
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Oath of Scholars (4) At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than they do and is their opponent. The first player may discard their hand and draw three cards. |
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Overgrown Arch (2) Defender : You gain 1 life. , Sacrifice Overgrown Arch: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
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Ox of Agonas (5) When Ox of Agonas enters the battlefield, discard your hand, then draw three cards. Escape— , Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Ox of Agonas escapes with a +1/+1 counter on it. |
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Poet's Quill (2) When Poet's Quill enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Equipped creature gets +1/+1 and has lifelink. Equip |
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Pop Quiz (3) Draw a card. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
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Professor of Symbology (2) When Professor of Symbology enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
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Psychic Vortex (4) Cumulative upkeep—Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your end step, sacrifice a land and discard your hand. |
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Pulse of the Grid (3) Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand. |
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Razaketh's Rite (5) Search your library for a card, put that card into your hand, then shuffle. Cycling (, Discard this card: Draw a card.) |
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Rebuild (3) Return all artifacts to their owners' hands. Cycling (, Discard this card: Draw a card.) |
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Recalibrate (2) Return target creature to its owner's hand. If you've discarded a card this turn, draw a card. |
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Reforge the Soul (5) Each player discards their hand, then draws seven cards. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) |
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Rescind (3) Return target permanent to its owner's hand. Cycling (, Discard this card: Draw a card.) |
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Retriever Phoenix (4) Flying, haste When Retriever Phoenix enters the battlefield, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) As long as Retriever Phoenix is in your graveyard, if you would learn, you may instead return Retriever Phoenix to the battlefield. |
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Revealing Eye (0) Menace When this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card. |
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Mtg Discard Hand Draw 7 Cards
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